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A Sample channel contains one sample. By clicking on its main button you will be able to load a new sound as well as doing further operations. You can add a new channel by clicking on the "Add new channel" button on top of each column, or by drag-and-dropping a file over the empty space of any column.
A file browser lets you choose the new sample. Thanks to libsndfile Giada is able to load a large number of uncompressed file formats, most especially WAV, AIFF and RAW. If the loading procedure is successful the sample is ready to play. You may also load a new sample by dragging and dropping a file into any existing channel.
A popup menu appears with several options.
The status box gives you informations about the sample:
Play modes define the behavior of a sample channel. As said before, they are divided into two families: loop and one shot. Main features of loop modes:
Main features of one shot modes:
|loop||loop basic||the sample starts at beat 1 and will play continuously until its key is pressed|
|loop||loop once||the sample starts at beat 1 and will play until finished. Then, at the next first beat it starts again|
|loop||loop once bar||similar to the previous mode, but the sample starts again also on the next first bar|
|loop||loop repeat||the sample starts at beat 1 and will play continuously, rewinding itself at every bar|
|one shot||one shot basic||the sample starts on key press and stops on a second keypress|
|one shot||one shot press||the sample plays as long as its key is pressed|
|one shot||one shot retrig||the sample plays until the end; pressing its key rewinds it|
|one shot||one shot endless||the sample plays in loop forever; pressing its key stops it|
Sample channels are playable either by pressing the key associated or clicking with the mouse on the channel's key box . The following table shows what happens with channels in loop mode:
|[key]||click on the key box||wait, then start/stop on next beat 1|
|shift + [key]||shift + click on the key box||immediate stop|
|control + [key]||click on mute button||mute|
The following table shows what happens with channels in one shot mode:
|mode||event||alt. event 1||alt. event 2||result|
|[key]||click on the key box||-||start|
|shift + [key]||shift + click on the key box||click on read actions button||immediate stop if channel has no actions, else start/stop reading actions (see below)|
|control + [key]||click on mute button||-||mute|
As soon as the channel in one shot mode has some actions recorded into it, the read actions button appears on the right. If you disable it, Giada no longer reads the actions for that channel. That's slightly different from the mute button, because you can still play the sample manually and hear it.
By default when you disable the "R" button the actions stop immediately. By checking the treat recorded channels as loops flag in the configuration panel the actions will stop at the next first beat, as a channel in loop mode would do.