Join us on Facebook!
A Sample channel contains one sample, which you can play manually as soon as the Sample channel button is pressed or controlled by the main sequencer. Manually, the sample will play right away; sequenced, it will start on the sequencer first beat and will loop back on the last one.
By clicking on its main button you will be able to load a new audio file as well as doing further operations. You can add a new channel by clicking on the button on top of each column, or by drag-and-dropping a file over the column itself.
A Sample channel is made of several components. From left to right:
Play button — starts and stops the channel (if loaded with a sample);
Arm button — arms the channel for recording;
Status box — reports the playback position of the running sample;
Main button — shows the sample name and allows many operations on it. More information in the paragraphs below;
Read actions button — if enabled, actions recorded for this channel will be reproduced. The button is grayed out if the channel has no actions;
Mute button — mutes the sample.
Solo button — solo mode. Only this channel will be audible;
FX button — display the plug-ins window;
Volume dial — controls the channel volume;
Mode box — sets the channel play mode. More information in the paragraphs below.
Clicking on a Sample channel main button reveals a pop-up menu with several options available:
The status box gives you informations about the sample:
Play modes define the behavior of a sample channel and are divided into two families: loop and one shot.
Main features of loop modes:
work only when the sequencer is running;
constrained to the sequencer boundaries;
you can't record keypress/keyrelease actions on them (but volume actions are allowed).
Main features of one shot modes:
independent from the sequencer;
you can record actions on them.
|loop||loop basic||the sample starts at beat 1 and will play continuously until its key is pressed|
|loop once||the sample starts at beat 1 and will play until finished. Then, at the next first beat it starts again|
|loop once bar||similar to the previous mode, but the sample starts again also on the next first bar|
|loop repeat||the sample starts at beat 1 and will play continuously, rewinding itself at every bar|
|one shot||one shot basic||the sample starts on key press and stops on a second keypress|
|one shot press||the sample plays as long as its key is pressed|
|one shot retrig||the sample plays until the end; pressing its key rewinds it|
|one shot endless||the sample plays in loop forever; pressing its key stops it|
Sample channels are playable by clicking on the channel play button . or by pressing the corresponding keyboard/MIDI button if bound. The following table shows the behavior of sample channels in loop mode:
|(key)||click on play button||wait, then start or stop on next first beat|
|shift + (key)||shift + click on play button||immediate stop|
|control + (key)||click on mute button||mute|
The following table shows the behavior of channels in one shot mode:
|mode||event||alt. event 1||alt. event 2||result|
|(key)||click on play button||-||start|
|shift + (key)||shift + click on play button||click on read actions button||immediate stop if channel has no actions, else start or stop reading actions|
|control + (key)||click on mute button||-||mute|