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Channels and Samples

Sample Channel

A Sample channel contains one sample, which you can play manually as soon as the Sample channel button is pressed or controlled by the main sequencer. Manually, the sample will play right away; sequenced, it will start on the sequencer first beat and will loop back on the last one.

By clicking on its main button Main button you will be able to load a new audio file as well as doing further operations. You can add a new channel by clicking on the button on top of each column, or by drag-and-dropping a file over the column itself.

Anatomy of a Sample channel

A Sample channel is made of several components. From left to right:

  • Play button Play button — starts and stops the channel (if loaded with a sample);

  • Arm button Arm button — arms the channel for recording;

  • Status box Status box — reports the playback position of the running sample;

  • Main button Main button — shows the sample name and allows many operations on it. More information in the paragraphs below;

  • Read actions button Read actions button — if enabled, actions recorded for this channel will be reproduced. The button is grayed out if the channel has no actions;

  • Mute button Mute button — mutes the sample.

  • Mute button Solo button — solo mode. Only this channel will be audible;

  • FX button FX button — display the plug-ins window;

  • Volume dial Volume dial — controls the channel volume;

  • Mode box Mode box — sets the channel play mode. More information in the paragraphs below.

The Sample Channel main button

Clicking on a Sample channel main button reveals a pop-up menu with several options available:

Sample channel button's menu

  • Input monitor — when enabled, it allows you to monitor (i.e. listen to) the audio input to an armed channel. This option can be set to on or off by default in the configuration window, "Behaviors" tab;
  • Load new sample — replaces the current sample with a new one. Volume, actions, mode will be preserved;
  • Export sample to file — writes the loaded sample to disk. This option is useful to export a single take without saving the entire project (more information in section Save, load, export);
  • Set keyboard input — binds keyboard buttons to this channel;
  • Setup MIDI input — binds MIDI events to this channel, see MIDI input management;
  • Setup MIDI output — enables MIDI output from this channel, see MIDI output management;
  • Edit sample — opens the Sample Editor;
  • Edit actions — opens the Action Editor;
  • Clear actions — deletes recorded actions from the channel: key press/key release, volume or everything. The option is grayed out if there are no actions to delete;
  • Rename — changes the channel name;
  • Clone — adds a new channel by making a full copy of the current one;
  • Free — discharges the sample and the recorded actions, if any. Volume and mode will be preserved.
  • Delete — removes the channel from the column. Actions and samples will be deleted as well.

Channel statuses

The status boxStatus box gives you informations about the sample:

  • Chan status offOff — the channel is stopped;
  • Chan status waitWait/ending (blinking) — the channel is waiting for the first beat or is about to stop;
  • Chan status playPlay — the channel is active and playing;
  • Chan status action recs onAction recs on — the channel is ready to record actions;
  • Chan status input recs onInput recs on — the channel is recording something from the soundcard.

Play modes

Play modes define the behavior of a sample channel and are divided into two families: loop and one shot.

Main features of loop modes:

  • work only when the sequencer is running;

  • constrained to the sequencer boundaries;

  • you can't record keypress/keyrelease actions on them (but volume actions are allowed).

Main features of one shot modes:

  • independent from the sequencer;

  • you can record actions on them.

typeiconnameeffect
loopLoop basicloop basicthe sample starts at beat 1 and will play continuously until its key is pressed
Loop onceloop oncethe sample starts at beat 1 and will play until finished. Then, at the next first beat it starts again
Loop once barloop once barsimilar to the previous mode, but the sample starts again also on the next first bar
Loop repeatloop repeatthe sample starts at beat 1 and will play continuously, rewinding itself at every bar
one shotOneshot basicone shot basicthe sample starts on key press and stops on a second keypress
Oneshot pressone shot pressthe sample plays as long as its key is pressed
Oneshot retrigone shot retrigthe sample plays until the end; pressing its key rewinds it
Oneshot endlessone shot endlessthe sample plays in loop forever; pressing its key stops it

Keyboard interactions

Sample channels are playable by clicking on the channel play button Play button. or by pressing the corresponding keyboard/MIDI button if bound. The following table shows the behavior of sample channels in loop mode:

modeeventalt. eventresult
loop
(key)click on play button Play buttonwait, then start or stop on next first beat
shift + (key)shift + click on play button Play buttonimmediate stop
control + (key)click on mute button Mute buttonmute

The following table shows the behavior of channels in one shot mode:

modeeventalt. event 1alt. event 2result
one shot
(key)click on play button Play button-start
shift + (key)shift + click on play buttonclick on read actions button Read recordings buttonimmediate stop if channel has no actions, else start or stop reading actions
control + (key)click on mute button Mute button-mute